MiceOnABeam Product Documentation

Modified: 3/20/2016 5:15 PM
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MiceOnABeam Product Documentation

Welcome to the MiceOnABeam Visual Scripting Tool Product Documentation!

This site fully documents the use of MiceOnABeam providing both a reference for the various menus and actions that you can perform in MiceOnABeam, as well as a usage guide for the modeling techniques you can use to create LSL scripts for the Second Life® and OpenSim based virtual worlds.

Notices:

 

Start Here

        ► Video Introduction to MiceOnABeam

Introduction

Downloading & Installing the Program

Program Overview & Menus

10 Steps to Creating Your First MiceOnABeam Script

Modeling Overview

Tutorial

Video Tutorials

 

Reference

User Interface

Modeling Features

LSL Actions

LSL Events

Event Data

Script Debugging

Modeling Notes

Component Library

Reusable Components

Compiler Directives 

Performance Analysis 

Setting Program Options 

 

Appendix

Release Notes

Glossary

System Requirements

Code Generation

Comparison with UML 2.0 State Machines

End-User License Agreement

 

Second Life is a trademark of Linden Research, Inc.

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